![]() (In the Dead Space universe, the ShockPoint Drive was a means of interstellar travel invented by an astrophysicist named Hideki Ishimura.) "I figured you'd start in a section of space, maybe following a trail of ship carcasses to an orbital station you think might have the parts and fuel needed to get your ship Shock-capable," Wanat said. Visceral intended for Dead Space 4 to be a hybrid between a chapter format, and the non-linear style the team wanted to go for. ![]() "The flotilla section in Dead Space 3 hinted at what non-linear gameplay could be, and I would have loved to go a lot deeper into that." This focus on scavenging abandoned ships would have also allowed for a more involved experience when fixing things, rather than sticking your arm into panels and moving wires around. "We would have finessed a lot of existing mechanics," Wanat said. "The notion was you were trying to survive day to day against infested ships, searching for a glimmer of life, scavenging supplies to keep your own little ship going, trying to find survivors," Wanat explained.Īlongside the rough plan for the story, there were some solid ideas about how exactly Dead Space 4 would raise the bar regarding gameplay. The idea came from the flotilla section in Dead Space 3, and had the player scavenge supplies in order to survive. It's in this hopeless situation that Dead Space 4 was to be set. By the end of Dead Space 3, humanity is facing its doom. ![]()
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